Decemberborn Interactive is an independent game developer, based in Helsingborg in southern Sweden. We love games - both to play and to develop them.
Our goal is to create fun and immersive experiences through indie games. We have a passionate team based in Sweden, but we also employ freelancers from around the globe to help bring our project to life.
The beginnings
Eric, having worked as a software developer for many years, started developing the game Cathedral and its engine and tools in 2014 as a pure project of passion - the goal was simply to build something fun completely from scratch.
What began as a hobby project quickly grew into something larger. By late 2014, Eric decided it was time to turn this passion into a company, and thus the name Decemberborn was chosen, reflecting the month development had begun.
And then...
In 2015, Acke Salem joined forces with Eric. Acke is an entrepreneur that Eric both knew and has worked with for a number of years prior to Decemberborn.
After some discussions and idea exchanges on how to grow Decemberborn as a company, Acke joined Decemberborn as CEO and head of marketing. His inclusion led to a lot of new opportunities and officially forming Decemberborn Interactive as a limited company (Swedish: Aktiebolag, AB).
In 2016, Mattias Andersen joined Decemberborn as a core developer and level designer. Mattias had worked with both Acke and Eric for several years prior to making games with Decemberborn,
Inspired and modelled after presskit() by Rami Ismail.