Cathedral is a game which takes you back to the roots of NES gaming. Its main focus is on exploring an unknown world.
Discover a world with towns, dungeons and hidden areas. Conquer the dungeons and find items that will help you unearth more of this strange world. Avoid both traps as well as the dangerous creatures that inhabit this peculiar place while making your way through this world, one dungeon at a time.
Development on Cathedral started in late 2014. Early development was focused on building a 2D game engine that ran on multiple platforms.
The larger part of the first 6 months in development was spent prototyping both the game engine and various tools needed for development. Cathedral has since gone from prototype to playable game and is currently in development.
Decemberborn Interactive is an independent game developer, based in Helsingborg in souther Sweden. We love games - both to play and to develop them. Our goal is to create fun and immersive experiences through indie games. We have a passionate team based mainly in Sweden and the Netherlands, but we also employ freelancers from around the globe to help bring our project to life.
To request a Nintendo Switch review code, state your region to email@example.com (Europe & Oceania) and firstname.lastname@example.org (Americas).
To request a PC review code, contact Decemberborn directly at email@example.com
Cathedral's news blog at IndieDBindiedb.com
The original Famitracker soundtrack for Cathedral. Created by Aron Kramer.soundcloud.com
Cathedral got featured on Retro Gaming Mags '5 indie titles prove 2D still lives'retrogamingmagazine.com
An article about Cathedral from the folks over at Indie Retro Newswww.indieretronews.com
Inspired and modelled after presskit() by Rami Ismail.